A game technology blog with focus on physics. I'm the co-creator of mobile games Smash Hit, Granny Smith and Sprinkle.
Reminds me of my 2 year old when she's got a glass of milk in one hand and is in the mood for some fun!Is the simulation on its own at 1 FPS, or does that include the rendering?
Oops, better not show it to her to inspire any ideas.. The simulation time varies of course, but ranges from 600 ms up to maybe 1200. Rendering is about 300 ms, almost entirely consumed by marching cubes..