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Showing posts from March, 2011

Impressions of the green robot

I've been working on a mobile, physics-based game over the last five months (I'll post stuff about the project very soon) and today I started toying around with Android and porting the game. I'm not really sure what to think yet honestly. Some things are better than iOS development and other things are quite annoying. I really appreciate having command line tools for everything, and the ability to login to the device and do maintenance. Especially the ability to login and run a shell command on the device via a command line tool on the host. That way you can run scripts on your development machine that coordinate things both on the device and on the host at the same time. Awesome!
When it comes to development tools I think command line tools are far superior to graphical user interace in most cases (except for debuggers). I'm pretty happy with visual studio, but it's probably because I've been more or less forced to use it every day for the last ten years. Nothi…

General wisdom

I'm following quite a few game programming blogs, and whenever there is a post about a lifehack or general wisdom that can help me simplify my work I'm all ears. So, I thought I'd share some of my own experiences:
Automate everything that can be automated. Especially project file generation. Editing project files is a real energy drainer, and even though IDE's are trying to make the process smooth, it never is. This becomes a big problem first when multiple platforms come into the picture. Personally I have a Python script that take a few input parameters, scans the source tree and outputs a nice project file for Visual Studio, or a makefile. You have to bite the sour apple every time Visual Studio changes it's project file format, but it's so worth it. I also have similar scripts for documentation, distribution and in some cases code generation. Writing the scripts take a while, but they can be reused, you get better at writing them every time you do it, and it…