Something that annoyed me for many years now is how the games industry (well, software development community in general) treat individual developers as "resources" in a project schedule. It doesn't just sound awful and is a direct insult to the profession, it's also plain wrong, stupid and counter-productive.
Yeah, I know what you're thinking.. but yes I would argue programming is a creative line of work, you are designing and building something. Do you think a car manufacturer talks about "designer resources" when coming up with a new model? Does a TV show producer have "screenplay writing resources" (well maybe they do, I don't have a clue). Of course it matters who designs and builds something. You can throw hundreds of bad composers on a soundtrack, but it still sounds horrible.
How many weeks does task X take to complete? The answer should always be the same - it depends on who does it. There are no man-hours, man-weeks or man-months in this industry. Building software is not like building a house. There are always tons of vastly different solutions to a given task. There might even be a tool out there that already solved the problem. Maybe the task itself is an effect of a previous design mistake?
When loading boxes of oranges a good worker might be twice as fast a bad worker. An awesome worker might be three times faster, but that's really pushing it. In software a highly motivated, awesome programmer can easily replace a whole room full of mediocre (not Mediocre!) programmers and still produce way better results, fewer errors, more maintainable code at a fraction of the cost.
Finding such talented programmers is of course very hard, but I wouldn't say they are quite as rare as most people think - keeping an awesome programmer motivated is the bigger challenge. The magic only happens when a great programmer is given freedom and responsibility. Unfortunately very few people seem to have realized this - the typical scenario being a big company headhunting some of the best programmers in the world and pay them tons of money to sit in a cubicle and munch dull scrum tasks off a backlog. Not so awesome anymore? Seriously, what did you expect? If you treat great programmers as generic programming resources they will become just that.