It's almost a tradition for me to get grumpy on the last day of GDC, and even though I had a great week this year there are some things that I would like to shine some light on. A lot of people seem to think of GDC as this cuddly, educational industry event, by game developers for game developers. It might have been in the beginning, but nowadays it is not. GDC is run by UBM Tech, a global, non-transparent corporation, organizing dozens of different conferences for profit. They don't care about the games industry, they care about making money. Every year the passes get more expensive and every year something is excluded. Since last year you don't even get free coffee unless you buy one of the more expensive passes (and as a side note they probably don't even pay for the coffee – look for that "sponsored by" tag). As a speaker you get a free pass, a shiny tag on your badge and a couple of lunch boxes. That's it. They don't pay for travel or accomod
A game technology blog with focus on physics. I'm the co-creator of mobile games Smash Hit, PinOut, Does not Commute, Granny Smith, Beyondium and Sprinkle. Twitter handle: @tuxedolabs